Current version: 0.0.4
Project page on SourceForge
This project hasn't been updated since 2001-09-05 but it is not dead. :) I do plan to continue it when I have enough spare time.
Untitled is a 3D space combat game written by a small group of friends. Think something along the lines of
Counter-Strike, but in space, and with ships (obv). It runs on Linux and Win32 (Win95/98/ME/NT/2K),
but should be easily portable to other x86 OS's, and even to different architectures with just a
little more work. :) Uses OpenGL and SDL.
All artwork not created by someone else was created by the talented Tony Morales.
Roadmap
Bold shows versions/features already implemented
- v1.0
- v0.9
- v0.8
- v0.7
- v0.6
- v0.5
- v0.4
- Special effects like explosions and lens flare
- v0.3
- Game scenarios
- Choice of ships
- Configurable controls
- v0.2
- Main menu
- In game chat
- Radar and targeting system
- Proper HUD and cockpit
- v0.1
- Sound
- Collision detection
- Flyaboutable with other players v0.0.4
- Basic flight physics v0.0.3
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Feel free to trow in your own suggestions using the feedback section.
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Development
If you would like to help out with development of this game then please
contact me.
I am particularly looking for someone to make the website, and to make documentation of some kind.
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Documentation
Umn, download, then install, then run.. Um.. If you want more help than that then
contact me.
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Screenshots
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Downloading
Important:
This game requires OpenGL, Glut, and SDL.
The Win32 binary releases come with precompiled DLL versions of Glut and SDL so you don't have to worry.
The source versions however will require you to install these additional packages yourself.
- Release download
- Release packages of source, data, and binaries. (minimum fuss - more likely to work)
- CVS
- Contains latest source and data files.
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Feedback
Please let me know what you think about this game and website.. You can leave a message on one of the
forums.
If you require help, find any bugs, would like to see a particular feature implemented, or have a bugfix
then please use the appropriate
tracker.
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STL